![]() Would it make sense if I said "well, Sekiro doesn't have shields so. You're drawing conclusions about how the game developers think, and calling it fact. If it was, they would have put a shield in every Souls game saying "no you idiot, these aren't supposed to be used git gud scrub". That item description? Is FOR Bloodborne. ![]() Even Ds3 doesn't come close to the speed and ferocity of Bloodborne, save a few times. ![]() They have never come out and said anything like that.īloodborne isn't Dark Souls. Love the argument that EVERYONE uses about "Bloodborne dropped shields, so clearly this is how ALL the Dark Souls games are supposed to be played too! The developers even told us so!" When.no they didnt. And it can save your ass.say if you get boxed in and have nowhere to roll. It can actually be a tool to make you better. This is a subtle hint that hiding behind a portable steel wall isn't the way the developers want one to experience the game.Īnd yet.a shield doesn't have to BE a crutch in Dark Souls. Its also no coincidence that in DS2, all of the early game shields one is likely to run into don't have 100% damage reduction, they have something like 90/95% instead. You can 2h for potentially more damage and a faster move set, doing so also halves the strength requirements for any weapon, also you can 1h a sword and have magic/pyro in your offhand. Dropping the shield allows for a much more aggressive and varied play style. Shields are nice, but not if they engender passivity." Hunters do not normally employ shields, ineffectual against the strength of the beasts as they tend to be. "A crude wooden shield used by the masses who have arisen to join the hunt. The item description of the Wooden Shield in Bloodborne sums at From Softwares thoughts on the matter The game is actively attempting to teach the player to stop worrying about what happens when they get hit, and instead worry about getting hit at all.Īgain, move forward and don't let anything touch you. Theirs so many enemies at multiple points in the game that will overpower a shield completely its simply better to not use them at all. The game actively discourges using shields, its no coincidence in Bloodborne From Software completely abandoned the use of shields. I don't want to say its the wrong way to play, but it might as well be. Its not that they aren't viable, as I said i assume most players go through their first playthrough with a big shield, its just that there completely unnecessary. Power in Ds1 can come from MANY places, and I'd say is more about confidence, determination, and understanding of the mechanics at play, no matter HOW you personally play.Īnd it kinda sounds, to me, like you're saying "you're playing wrong if you use a shield, noob, because that's not how I play." I will say, learning to roly-poly properly is definitely a tool that will make shields no longer a crutch, or negate them entirely if you "git gud" enough.īut, to say they're useless and just noob bait? Were you trying to use the target shield to tank hits, or what? Literally the opposite of "useless", and factually inaccurate to say that "just about all the bosses will punch right through them". All about stability and stamina management. Even call it "noob bait".Įven though some shields are 100% viable, and can be used even into high NG+-s to completely block almost every attack thrown at you. I love the comment "shields are useless in DS1".
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