![]() A general rule of thumb is that the DPS is doubled with every +5 stats. Thus, in late biomes where the player has high stats, taking one or two additional scrolls can often be the difference between killing enemies with only one versus 2+ attacks. For example, going from 2 to 3 stats only grants an additional 70 DPS, which may not feel like a big upgrade when fighting enemies, but going from 19 to 20 stats results in a 646 DPS increase. While the % increase itself does not change (15%), the absolute DPS increase becomes more and more important. In this example, the Stats value corresponds to the player's Brutality level.Īs you can see from this table, the exponential nature of the scaling formula means that at high Stat levels, each additional stat grants significant increases in DPS. The formula used is the same for all colors, i.e. In this example, it shows the cumulative multiplier and resulting increase in DPS for the Assassin's Dagger I, a Brutality-scaling sword, until 20 Brutality levels. In the table below, you will find the cumulative multiplier applied to an item's base DPS as the player's stat number increases. The scaling formula is identical for all colors: if one picks a Brutality stat, the DPS of Brutality-scaling items will increase by 15% if one picks a Tactics or Survival stat, the DPS of Tactics and Survival-scaling items will increase by 15%. When the player picks a stat, the damage of items scaling with this stat is increased by +15% (provided it is the highest value stat for dual-color items). Its mutations expand on this by enhancing the power of rapid melee attacks, inflicting bleed with said attacks, or reducing skill cooldowns when slaying foes with melee attacks. Many of these items inflict bleed or burn, and lack defensive or ranged capabilities. ![]() For example, Brutality items are often quick, one-handed melee weapons and offensive skills. The various stats serve as broad outlines for playstyles, and have a number of themes associated with each. Colorless items and dive attacks always scale off of the largest stat. Many Weapons and Skills have the option of scaling their damage off of either of two stats - for these items, the larger of the two stats is used as the damage scaling stat (this is indicated by the larger stat's color dominating the item's icon if both stats are equal, the icon is split equally into the two stats' colors). All stats are set to 1 at the start of every new run and can be increased through specific actions. There are three different stats: Brutality, Tactics, and Survival. ![]() Stats are a mechanic in Dead Cells which modifies the player's damage output and health pool, as well as properties of many mutations based on their level during a run. ![]()
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